These things let us communicate NPC emotional state with more fidelity, show more of the state of your relationship with that character outside of the immediate conversation, and add some visual liveliness to the longer conversations.Ĭharacter facial expressions and body poses can be hand-scripted to respond to particular moments in the story, but if the author hasn't specified, there's a whole set of default rules at play. For example, we always knew that characters would have poses and expressions to communicate their moods, but have moved from having a relatively small set of options for each character to one where head and body poses are separate, and there's now procedural work going on to place the characters in the scenes. We've also expanded the expressive capacity of some of the game's other systems. There’ll be a future blog post talking about this in more detail! We decided against a couple of other minigame concepts we were less excited about, and instead committed to doing this one well and deeply. Our prototype showed us that there was more potential in this concept than we'd initially allowed for, and therefore we wanted to make it richer. When we were putting together the Kickstarter, we knew there would be some way of crafting stories to hand in to Mr Pages, and we had some general ideas for the mechanic. These might be love stories (always a valuable commodity in Fallen London), or, hypothetically, stories about a certain murder and why it happened… The most important of these is a flexible mechanic that allows the player to create stories about the other characters. The main reason is that as we moved through pre-production, we realised the game would benefit from adding or extending some features we hadn’t expected to when we ran the Kickstarter. Unfortunately, this is four or five months later than we estimated for the Kickstarter. We now plan to release it in late October or November this year. Our other major piece of news is that Mask of the Rose now has a clear release window. We will probably only update the demo if something pretty bad has slipped through, but this will let us fix everything before we release the full game. Here are some instructions to help you find your player log. The demo has been through our internal testing, but if you see any bugs or typos we missed, please let us know by emailing attaching your player log. There will also be audio sliders under SettingsĪnd of course, there will be saving in the finished game (the final version of Act I will be fleshed out from this version, so carrying choices over wouldn’t be possible). In the final game there will be a text log, so you can scroll back through conversations We are absolutely champing at the bit to see your reactions to the demo! There are a few things it’ll be useful to know before you send feedback: The census goes some way beyond the expected (Surface census forms never did ask if anyone in the residence was in love), so you’ll need to approach conversations with care to find out all you need to know. Offering a condensed version of Act I of Mask of the Rose, you’ll be able to explore select locations across the city, introduce yourself to some key characters and encounter Mr Pages in its office at the Bazaar.Īt the opening of Mask of the Rose, Mr Pages has employed your housemate, Griz, who has in turn found a few pennies’ work for you as census taker. And look at the shiny new user interface!
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